That’s what we’ve tried to do with FOV2GO. “All that’s been lacking is a kit that puts all the parts together. “We’re at a unique moment where all the components for creating fully immersive virtual worlds have suddenly become ubiquitous and cheap, often built into devices that we have already in our pockets and on our desktops,” said Perry Hoberman, a research associate professor at the USC School for Cinematic Arts who developed the software that allows the viewer to display stereo images on the Unity game engine. Links will be provided to software libraries and packages to help develop immersive VR packages. Recipients can fold the viewer together, download a simple demo app and then slip in their smartphone into the viewer for a portable immersive 3-D experience. The FOV2GO was distributed at the ICT-hosted workshop on Off-The-Shelf Virtual Reality and will also be available at the ICT booth during the IEEE Virtual Reality Conference. We are already seeing projects that use the FOV2GO to deepen the feeling of immersion and are excited to see what else people can create with this portable paper prototype.” This kit enables exploration all facets of virtual reality, from algorithm design to perceptual psychology to visual design. “This conference has been the premiere venue in the field of VR since its inception in 1999 and now more than a decade later we can put rendering, sensing, and display technologies in the hands – literally – of all participants. “I am happy to be able to introduce the FOV2GO at the IEEE VR Conference,” said Mark Bolas who heads up the MxR Lab at ICT and is also an associate professor in the interactive media division of the USC School of Cinematic Arts. These low-cost, lightweight systems can be used to create portable virtual reality applications for training, education, health and fitness, entertainment and more. Downloadable software allows users to create their own virtual worlds or environments to display.ĭeveloped with researchers from the USC School of Cinematic Arts, the folded paper device, constructed for less than five dollars, is one of a growing number of do-it-yourself projects that are decreasing the overhead and hardware required for fully immersive virtual reality experiences. But researchers from the Mixed Reality (MxR) Lab at the University of Southern California Institute for Creative Technologies are developing ways to use these ubiquitous devices to transport people to virtual worlds as well.īeginning Sunday, March 4, at the IEEE Virtual Reality Conference Workshop on Off-The-Shelf Virtual Reality, they began handing hundreds of manila envelopes, each containing a FOV2GO, a portable fold-out iPhone and Android viewer that turns the smartphone screen into a 3-D virtual reality system. Press Contact: Orli phones have endless applications that keep users connected to the real world. First 100 do-it-yourself VR viewers being distributed at IEEE Virtual Reality Conference in Orange County, March 4 – 8 Easy-to-assemble fold-out viewer transforms smartphones into portable immersive virtual reality systems.
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